Source code for Geometry3D.render.arrow

"""Arrow Module for Renderer"""
from ..utils.constant import get_eps,get_sig_figures
[docs]class Arrow(): """Arrow Class""" def __init__(self,x,y,z,u,v,w,length): self.x = x self.y = y self.z = z self.u = u self.v = v self.w = w self.length = length def __eq__(self,other): return ( abs(self.x - other.x) < get_eps() and abs(self.y - other.y) < get_eps() and abs(self.z - other.z) < get_eps() and abs(self.u - other.u) < get_eps() and abs(self.v - other.v) < get_eps() and abs(self.w - other.w) < get_eps() and abs(self.length - other.length) < get_eps()) def __hash__(self): return hash(( round(self.x,get_sig_figures()), round(self.y,get_sig_figures()), round(self.z,get_sig_figures()), round(self.u,get_sig_figures()), round(self.v,get_sig_figures()), round(self.w,get_sig_figures()), round(self.length,get_sig_figures()) ))
[docs] def get_tuple(self): """return the tuple expression of the arrow""" return (self.x,self.y,self.z,self.u,self.v,self.w,self.length)